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	<title>Comments on: Puzzle Building and the Creative Mind</title>
	<atom:link href="http://www.krazydad.com/blog/2008/02/puzzle-building-and-the-creative-mind/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.krazydad.com/blog/2008/02/puzzle-building-and-the-creative-mind/</link>
	<description>Interactive art, experimental software toys, screensavers and games by Jim Bumgardner.</description>
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		<title>By: David__U@Hotmail.com</title>
		<link>http://www.krazydad.com/blog/2008/02/puzzle-building-and-the-creative-mind/comment-page-1/#comment-39867</link>
		<dc:creator>David__U@Hotmail.com</dc:creator>
		<pubDate>Wed, 06 Feb 2008 18:15:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.krazydad.com/blog/2008/02/04/puzzle-building-and-the-creative-mind/#comment-39867</guid>
		<description>That would explain it.  Thanks.

This brings up something you said in the article.  You wrote:

&quot;Since I know the puzzle has already been found to have one, and only one solution, I know that if making a particular decision (such as marking a particular edge in Slitherlink) will result in two equally valid solutions that don&#039;t affect the rest of the puzzle, I can assume that candidate decision is invalid. When the computer is testing puzzles for validity, it can&#039;t use this &quot;meta&quot; technique.&quot;

While I have used that method on particularly tough puzzles, I have always felt like it is cheating a little.  I prefer to do the puzzles as if I am confirming that there is one and only one solution. (I would not have caught the problem above if I had used this meta technique because the new path generates TWO new solutions!)

But even beyond this meta technique, I hate to guess when I get near the end.  While I can often figure out a path that will work just by looking at the puzzle, I prefer to only use logic so that I know that it is the ONLY path that will work.  

That&#039;s just me though.  It probably comes from my background doing mathematical proofs.
-David</description>
		<content:encoded><![CDATA[<p>That would explain it.  Thanks.</p>
<p>This brings up something you said in the article.  You wrote:</p>
<p>&#8220;Since I know the puzzle has already been found to have one, and only one solution, I know that if making a particular decision (such as marking a particular edge in Slitherlink) will result in two equally valid solutions that don&#8217;t affect the rest of the puzzle, I can assume that candidate decision is invalid. When the computer is testing puzzles for validity, it can&#8217;t use this &#8220;meta&#8221; technique.&#8221;</p>
<p>While I have used that method on particularly tough puzzles, I have always felt like it is cheating a little.  I prefer to do the puzzles as if I am confirming that there is one and only one solution. (I would not have caught the problem above if I had used this meta technique because the new path generates TWO new solutions!)</p>
<p>But even beyond this meta technique, I hate to guess when I get near the end.  While I can often figure out a path that will work just by looking at the puzzle, I prefer to only use logic so that I know that it is the ONLY path that will work.  </p>
<p>That&#8217;s just me though.  It probably comes from my background doing mathematical proofs.<br />
-David</p>
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		<title>By: jbum</title>
		<link>http://www.krazydad.com/blog/2008/02/puzzle-building-and-the-creative-mind/comment-page-1/#comment-39855</link>
		<dc:creator>jbum</dc:creator>
		<pubDate>Wed, 06 Feb 2008 14:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.krazydad.com/blog/2008/02/04/puzzle-building-and-the-creative-mind/#comment-39855</guid>
		<description>The Penrose puzzles are new, and an earlier version of the program was bugged.  It&#039;s possible I submitted some earlier bugged samples to Mark.  If I confirm your error, I&#039;ll resubmit some corrected puzzles to Mark.  Thanks for catching this!</description>
		<content:encoded><![CDATA[<p>The Penrose puzzles are new, and an earlier version of the program was bugged.  It&#8217;s possible I submitted some earlier bugged samples to Mark.  If I confirm your error, I&#8217;ll resubmit some corrected puzzles to Mark.  Thanks for catching this!</p>
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		<title>By: David__U@Hotmail.com</title>
		<link>http://www.krazydad.com/blog/2008/02/puzzle-building-and-the-creative-mind/comment-page-1/#comment-39849</link>
		<dc:creator>David__U@Hotmail.com</dc:creator>
		<pubDate>Wed, 06 Feb 2008 14:36:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.krazydad.com/blog/2008/02/04/puzzle-building-and-the-creative-mind/#comment-39849</guid>
		<description>Nice article.  It answered questions I had intended to ask you - particularly about the general methods your programs used.

The third slitherlink puzzle on that site (and perhaps the second also) do not have unique solutions though!  I&#039;m very surprised by this, but I have checked my work many times now.  I could send you a pdf of two alternate solutions if you&#039;re interested.  

The solutions differ at the very top of the puzzle.  There are two 1&#039;s at the top in the center.  My two alternate solutions have the line passing the left 1 along its southeast side, rather than its northeast side.  This then forces a small change around the 2 to that 1&#039;s southwest....and then allows for the line to continue in two different ways to the 2 to its left.  When you include the solution that you gave, this makes three solutions in total.

I&#039;m very curious how this could happen.  ...and if there is a problem with your program, why wouldn&#039;t this be more common? (I&#039;ve done at least 50 of your slitherlink puzzles).

Thanks for the puzzles.
-David</description>
		<content:encoded><![CDATA[<p>Nice article.  It answered questions I had intended to ask you &#8211; particularly about the general methods your programs used.</p>
<p>The third slitherlink puzzle on that site (and perhaps the second also) do not have unique solutions though!  I&#8217;m very surprised by this, but I have checked my work many times now.  I could send you a pdf of two alternate solutions if you&#8217;re interested.  </p>
<p>The solutions differ at the very top of the puzzle.  There are two 1&#8217;s at the top in the center.  My two alternate solutions have the line passing the left 1 along its southeast side, rather than its northeast side.  This then forces a small change around the 2 to that 1&#8217;s southwest&#8230;.and then allows for the line to continue in two different ways to the 2 to its left.  When you include the solution that you gave, this makes three solutions in total.</p>
<p>I&#8217;m very curious how this could happen.  &#8230;and if there is a problem with your program, why wouldn&#8217;t this be more common? (I&#8217;ve done at least 50 of your slitherlink puzzles).</p>
<p>Thanks for the puzzles.<br />
-David</p>
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		<title>By: Blog Roundup 2/4/08 puzzlinks.com</title>
		<link>http://www.krazydad.com/blog/2008/02/puzzle-building-and-the-creative-mind/comment-page-1/#comment-39663</link>
		<dc:creator>Blog Roundup 2/4/08 puzzlinks.com</dc:creator>
		<pubDate>Tue, 05 Feb 2008 04:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.krazydad.com/blog/2008/02/04/puzzle-building-and-the-creative-mind/#comment-39663</guid>
		<description>[...] Bumgardner reports on his blog, KrazyDad, that the online magazine Mung Being, which regularly publishes his puzzles, has published an [...]</description>
		<content:encoded><![CDATA[<p>[...] Bumgardner reports on his blog, KrazyDad, that the online magazine Mung Being, which regularly publishes his puzzles, has published an [...]</p>
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